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Fourth session: The group arrives in Tombo, main point of debarkation in the Shattered Isles.  It is a small city that suffers from both petty and major case crimes that range from pickpocketing and robbery to kidnapping and assassination.  While gathering equipment and finding a guide, the group witnesses and intervenes in a daylight kidnapping attempt which happily results in the victim being returned to her parents unharmed.  Tompol is no doubt working diligently to find out who stopped the kidnappers.

The group fails to find the guide that was recommended to them.  He apparently fled his house in Tombo for unknown reasons.  After locating a replacement, the group travels to the island they believe the temple is on.  Not only is there a temple but a native dressed up to play the part of a ‘high priest’ is waiting for tourists to arrive.  Unsure whether this is the place, FX uses his sword to locate the dragon and the temple again.  Both seem to be some ways off.  Trying a new infinity sign with the Corona pen, he opens a portal that apparently leads directly to the temple.

Upon passing through the portal, Li experiences something different than the others.  She is passing through a dark void and is pursued by a bunch of shadowy figures.  Luckily she manages to pass through the portal before they catch up.  On the other side, she is disoriented.  Her directional sense is gone!

Before actually entering the temple, Duncan is saved from a foot crushing by the crumpling of the armor around his right foot.  Rooster later tells him that the armor damage is permanent.

Exploring the temple, the group finds a stairway leading to a 100×100 room with two features, a set of four dragon statuettes in the corners and a large floor mural of an army (seems similar to the one from the crypt painting).  When the statues start to glow, the party deduces that the dragon is getting near.

FX and the rest of the group emerge from the temple to challenge the dragon who patiently waits for them from a beach outside the half submerged structure.  After FX issues a challenge, the dragon scoffs at the group and summons a giant portal that sucks the group into a dark void that leads to a place of the dragon’s choosing.

One of the bodyguards fails to escape the shadowy hunters in the void.  See ya Raoul!

The group appears in a small cave on a rainswept floating island that is  covered with grass, heavy beaked gulls, bird nests and lots of bird poop.  The  island floats over a large featureless body of water (which nonetheless seems vaguely familiar to Hallé) and is overshadowed by another island.  As the rain stops and the sun shines down, the group notices several huge chains connecting the two.

Third Session: With Duncan off doing chores for his mother, the rest of the group approached the door of the crypt and found a family crest and a talking interface with 2 doorknobs.  After a quick identity verification and internet search for the family motto, the door opened and three biers were revealed.  Both the central body and a shorter (younger?) one wore a surcoat with family heraldry, and the final one a fine hooded robe with celtic embroidery.  In front of them on the metal floor was a large star design.  After saying the motto again, the lights came on.  A verbal challenge was given and answered and eight pedestals rose up, each with an item on it.  Most went to the group but the guides got a pair of glasses and a projector.  Three walls had abstract artwork on them, one a depiction of a knight fighting a gigantic black dragon from roosterback, the second a figure or figures trapped between two worlds, the last an invasion from one world to another crossing a bridge (Li noted one of the attackers carrying her diamond).  After various experimentation with the new items, attunings occurred and the group left the crypt, FX even closed the door and turned off the lights.

After an uneventful trip back to Cintamanta, FX asked his parents to put in claims on the crypt since they had family members there, and more experimentation ensued.  Without serious injury Hallé figured out that she was Aquagrrl, with only minor injury Li figured out she could absorb large amounts of electricity without injury, and with serious damage to home and neighborhood (not to mention a passing ship) FX figured out that he could summon a dragon.  Sometimes, but not often.  Or maybe only once.  And it flew off.  Damn.  Come back!

After talking to Rooster, the group decided that they had to pursue the dragon to its new Shattered Isles location, probably an ancient temple.  After some preparation including hiring bodyguards for each member, and possibly locating a local former scout guide, the group headed off on their bare bones transport to the Shattered Isles.

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